CoolThink@JC Competition 2020 Open for Registration!

Sign up to compete for the grand prizes!

Registration Form


About CoolThink@JC

CoolThink@JC is created and funded by The Hong Kong Jockey Club Charities Trust, and co-created by The Education University of Hong Kong, Massachusetts Institute of Technology, and City University of Hong Kong. CoolThink@JC aims at inspiring students to apply digital creativity in their daily lives and preparing them to tackle future challenges in any fields. Promoting computational thinking education can empower students to move beyond mere technology consumption and into problem-solving, creation and innovation. This 4-year initiative will train 100 teachers for the benefit of 16,500 upper primary students at 32 schools. Insights and curricular materials from this initiative will be shared openly with educators across the territory. Click here for more details.

Background and Objectives

CoolThink@JC Competition 2020 (“The Competition”) is created and funded by The Hong Kong Jockey Club Charities Trust, co-created by The Education University of Hong Kong, Massachusetts Institute of Technology and City University of Hong Kong (“The Organisers”), and co-organised by Association of I.T. Leaders in Education and The Hong Kong Association for Computer Education, and supported by Education Bureau and Hong Kong Education City. The competition targets all Primary Four to Primary Six students and aims to promote Computational Thinking (“CT”) Education, enhance students’ awareness and interests on CT through coding and problem solving skills, enable students to apply their knowledge and skills on CT to solve problems, enhance creativity, innovation and coding techniques as well as encourage collaboration.


Rules of the Competition & Competition Schedule

17 February 2020 (Mon)

Registration Starts

12 May 2020 (Tue)

Deadline for Registration

12 May – 11 June 2020

Entry Submission Online, Deadline: 11 June 2020 (Thur)

22 – 30 June 2020

First Round Assessment

7 July 2020 (Tue)

Notification of shortlisted finalists

10 July  2020 (Fri)

Deadline for Submitting:

  • Team Name
  • Team Photo
  • Chinese and English Name of Team Members (from Left to Right)
24 September 2020 (Thur)

Deadline for submitting:

  • the App developed by MIT App Inventor 2 or MIT Scratch (Online Version), and updated submission form
  • The codes developed by MIT App Inventor 2 or MIT Scratch (online version) (saved in a Microsoft Word file), for judges’ reference
  • The PowerPoint file (16:9), the video/ audio files to be used in the Final/ Grand Final (they will be uploaded onto the Computer used in the Competition. No file will be accepted during the event)
10 October 2020 (Sat) AM – tbc


10 October 2020 (Sat) PM – tbc

Grand Final and Awards Presentation Ceremony


Rules of the Competition

  1. Participating schools and teams must attempt with their best effort in the competition.
  2. Each team can submit only one solution for the competition.
  3. The App must be developed by members of the team using Scratch or App Inventor and operated properly. If participating team choose to join Scratch Category, please kindly note that only MIT Scratch (online version) can be used. Other version will not be accepted.
  4. All entries must be originally created by the students and have not been previously published or submitted in any prior competitions.
  5. Finalists must demonstrate their entries onsite at the competition venue.
  6. Each team will only be allowed to change one team member once, and must notify the Organisers in advance.
  7. Participating teams should not disturb other participants.
  8. Damage to any facilities is not allowed.
  9. Food and Drinks are prohibited in the competition venue.
  10. Illegal and improper behaviour is prohibited.
  11. Team may be disqualified if found to have violated the above regulations.
  12. The Organisers reserve the rights to make final decision.

Eligibility, Format and Judging Criteria


a) The competition accepts entries from teams from all Hong Kong schools, each team to be formed by three students. Each school may send at most five teams. (Limited to Primary Four to Primary Six students in the academic year of 2019/2020).

b) Each team must be registered to the competition through their responsible teacher.

c) Each participant must gain their parent/guardian’s consent to participate in the competition.

Format and Judging Criteria

First Round

  • The participating team will identify a problem they encounter in daily life (Please click here for an example) and produce a 3-min video (in mp4 format, less than 300MB) to describe the problem and the solution using computational thinking and coding technique (Scratch or App Inventor), and submit the video online together with a completed Submission Form before the deadline.
  • There are two categories in The Competition, including Scratch Category and App Inventor Category. All participating teams can choose either ONE Category upon their preference. If participating team choose to join Scratch Category, please kindly note that only MIT Scratch (online version) can be used. Other version will not be accepted.
  • All entries received from the First Round will be assessed by Assessors. 20 entries from each category (40 in total from 2 Categories) will be shortlisted for Final.
  • Shortlisted teams entering the Final competition will use Scratch or App Inventor, based on their selected category, to develop solution in a specific period.



  • Finalists will present their solutions and the Apps they developed to the Judging Panel.
  • The Judging Panel will select 4 teams from each category (8 teams in total from 2 Categories) to enter into the Grand Final.

Grand Final

  • 8 Grand Finalist Teams will present to the Grand Judging Panel.
  • The winning teams, including Champion, First Runner-up, Second Runner-up, Merit Team from each category and the following Awards (as below table) selected from 40 participating teams, will be decided by the Grand Judging Panel. The competition result will be announced immediately on the same day, followed by the awards presentation ceremony. The Grand Judging Panel will be comprised of prominent members of the society, and professionals from the education, information technology sector and business sectors.

Judging Criteria

Judging criteria include creativity, innovation, functionality, interface design, coding skills and use of technology as well as team collaboration.


Champion (Scratch)


First Runner-Up (Scratch)


Second Runner-Up (Scratch)


Merit (Scratch)


Champion (App Inventor)


First Runner-Up (App Inventor)


Second Runner-Up (App Inventor)


Merit (App Inventor)


The Most Creative and Innovative Award (Scratch)


The Most Creative and Innovative Award (App Inventor)


The Best Functionality and Design Award (Scratch)


The Best Functionality and Design Award (App Inventor)


The Best Coding Technique Award (Scratch)


The Best Coding Technique Award (App Inventor)


The Best Use of Technology Award (Scratch)


The Best Use of Technology Award (App Inventor)


The Best Team Collaboration Award (4 in total)



  • Each team member of the above awards will receive a medal/ certificate and prizes.
  • Each team of Champion, First and Second Runners-up awards will receive a trophy.
  • All finalists will be awarded book coupons worth $200.
  • All participants will receive an e-Certificate of Participation.

Registration and Other Information


Interested students can register online through your school teacher on or before 12 May 2020 (Tue).


  1. Copyrights of the ideas/Apps are owned by the participants themselves.
  2. The Organisers reserve the right to amend, extend and interpret the competition guideline and rules without prior notice.
  3. The Organisers reserve the rights to exhibit students’ ideas/Apps.


Tel: 2966 7404


Frequently Asked Questions

Q: Can the participating teams be formed by students from different grades (e.g. One P.6 students with Two P.4 students)?
A: Yes, as long as the team members are students from P.4 – P.6 in the academic year of 2019-2020, they would be eligible.

Q: If the team’s P.6 students enter the Final but have already graduated, can they still participate in the Final?
A: Yes, they can still represent their alma mater and attend the Final on 10 October 2020.

Q: Can the video be submitted via YouTube, Vimeo or even mailed in a USB drive?
A: No, the video must be submitted via the official online platform, the format of the video should be mp4 and not greater than 300MB in file size.

Q: Are teams needed to present the same thing they did at the Final if they enter the Grand Final in which the Final and Grand Final will take place on the same day?
A: Yes. And if the team feels that they have much to improve after the Final, they might well demonstrate an improvement in the Grand Final.

Q: Are English and Putonghua also permitted to be spoken during the competition, aside Cantonese?
A: Yes.

Q: Where may I find the submission form and the parents’ consent form?
A: Registration will start from 17 February 2020. For each team, you are required to provide the names and classes of the three students, contact information of the teacher-in-charge, and create a username and password. After completing the registration, you may login and download the relevant forms on the website. Please kindly upload the video, parents’ consent forms and submission form on or before 11 June 2020.

Q: Is there a definition with regard to “Daily Life Problems”?
A: No, there isn’t a strict definition. Daily life problems can range from home, school and community. The participating teams may think from the perspectives of parents, students, teachers, persons with disability, pets and even general end-users, trying to imagine what kind of “Daily Life Problems” they are encountering. Please click here for an example.

Q: During the First Round, would the Assessors be assessing the film editing skill or shooting technique employed?
A: No, film editing skill and shooting technique would not be assessed during the First Round. The 3-minute video aims at describing a daily life problem and the solution using computational thinking and coding technique.

Q: Are the developed Apps allowed to connect with external devices or sensors, e.g. mBot, Arduino, METAS?
A: The organiser has no objection to connecting external devices to the developed Apps, but please kindly note that if your team choose to participate in Scratch Category, only MIT Scratch (online version) can be used. Other version will not be accepted.

Media Coverage

Created & Funded by

HKJC Club Charities Trust Logo

Co-created by

EDU Logo
city u logo



Supporting Organisations