Congratulations to the Finalists of

CoolThink@JC Competition 2018!

App Inventor

School Name Team Name Student Student Student
Buddhist Wing Yan School 榮茵處處圖 張嘉峯 曾奧博 何思朗
Fung Kai No. 1 Primary School 鳳一小五正班 陳一升 陳嘉文 張子豐
Ho Lap Primary School (Sponsored by Sik Sik Yuen) 可立小學組 葉筠琳 謝恬熙 鄭銘熹
King’s College Old Boys’ Association Primary School No. 2 英二A 隊 袁天富 羅熙桐 陸思齊
King’s College Old Boys’ Association Primary School No. 2 英二B 隊 何冠聰 黃鈞浩 文爾行

L.S.T. Yeung Chung Ming Primary School

YCM002 曾作坡 吳穎豪 鍾曉揚

L.S.T. Yeung Chung Ming Primary School

YCM003 余柏榮 黃學勤 鍾嘉勝
Lok Wah Catholic Primary School
樂天Coding Team 1 張旭昇 方泳傑 鍾宇桐

Marymount Primary School

ABC Charlotte Tsang Adeline Lee Beatrice Lee

Marymount Primary School

QEC App 博士 Au Cheuk Yi Queena Ho Eunice Cheng

Marymount Primary School

XStream Cathy Chow Eunice Lee Shalott Tam

S.K.H.. Yautong Kei Hin Primary School

油塘基顯 第一隊 張顯華 李浚瑋 余信言

St. Anthony’s School

書包護脊小先鋒 陳家瀚 許統燊 謝偉東

St. Edward’s Catholic Primary School

SecpsCreator 陳浩賢 陳輝明 劉嘉璐

St. Edward’s Catholic Primary School

SecpsCreator03 王卓謙 吳偉鋒 呂鋆壕

Tai Po Old Market Public School

TPOMPS03 李懿津 潘裕豪 黃偉鈞

Tai Po Old Market Public School

誠朗深 林俊誠 曾朗庭 黃港深

Tak Sun School

德信仔 陳韋滔 梁朗然 林致遠

Taoist Ching Chung Primary School (Wu King Estate)

TCCPSWKE 陳雋熙 鄒錦盈 陳溢熙

Ying Wa Primary School

默書好幫手 潘梓銘 吳俊和 楊天丞

Scratch

School Name Team Name Student Student Student

Baptist Rainbow Primary School

編程小隊 – 真·大船王 陳梓穎 董葉晨 陳冠希

Buddhist Wing Yan School

榮茵一購通 洗柏丞 郭楚鋒 彭彥博

Buddhist Wing Yan School

健康我主場 陳凱晉 彭晴煒 張建明

Chan Sui Ki (La Salle) Primary School

MCJ (cskps03) 呂喆 賴銘泰 郭品澄

Dr Catherine F Woo Memorial School

一胡小特使 羅偉誠 石德智 葉明東
King’s College Old Boys’ Association Primary School No. 2 英二C 隊 李澤濤 趙永熙 陳明恩
King’s College Old Boys’ Association Primary School No. 2 英二D 隊 吳文韜 梁啟逸 蔡逸禮
L K W F S Lau Tak Yung Memorial Primary School
LTY2 陳海怡 黃恒諾 梁卓賢

Marymount Primary School

AppStar Kaitlyn Chow Bianca Lo Audrey Lee

P.L.K. Chong Kee Ting Primary School

啟程2 號 陳詠茵 吳丹妮 盧綽文

P.L.K. Dr. Jimmy Wong Chi-Ho (Tin Sum Valley) Primary School

Plkwch5 陳震東 李卓楠 黃子軒

P.L.K. Fung Ching Memorial Primary School

馮晴一隊 陳景浩 李振偉

P.L.K. Fung Ching Memorial Primary School

馮晴三隊 關弘毅 伍鈞譽 李承謙

The Salvation Army Lam Butt Chung Memorial School

救世軍林拔中紀念學校 張智仁 馬樂軒 康家盈

Shanghai Alumni Primary School

SAPS Creative Group 陳肇峰 文浩鋒 陳芷蕙

Shanghai Alumni Primary School

倒水的智慧 李嘉傑 謝文煥 潘紹瑋
Singapore International School C.H.T. Clement Cheung Hugo Healy Thomas Zhao Xi Ding

St. Margaret’s Co-educational English
Secondary & Primary School

聖瑪加利保寶隊 高振朗 梁芷蕙 陳沅喬

St. Paul’s College Primary School

保羅必勝隊 栁子灃 劉力衡 何銘軒

T.W.G.H’s Tang Shiu Kin Primary School

理好堅(tskps1) 鄭鴻堃 關俊熙 盧啟盛

 

 

About CoolThink@JC

CoolThink@JC is created and funded by The Hong Kong Jockey Club Charities Trust, and co-created by The Education University of Hong Kong, Massachusetts Institute of Technology, and City University of Hong Kong. CoolThink@JC aims at inspiring students to apply digital creativity in their daily lives and preparing them to tackle future challenges in any fields.  Promoting computational thinking education can empower students to move beyond mere technology consumption and into problem-solving, creation and innovation.  This 4-year initiative will train 100 teachers for the benefit of 16,500 upper primary students at 32 schools.  Insights and curricular materials from this initiative will be shared openly with educators across the territory. Click here for more details.

Background and Objectives

CoolThink@JC Competition 2018 (“The Competition”) is created and funded by The Hong Kong Jockey Club Charities Trust, co-created by The Education University of Hong Kong, Massachusetts Institute of Technology and City University of Hong Kong (“The Organisers”), and co-organised by Association of I.T. Leaders in Education and The Hong Kong Association for Computer Education.  The competition targets all Primary Four to Primary Six students and aims to promote Computational Thinking (“CT”) Education, enhance students’ awareness and interests on CT through coding and problem solving skills, enable students to apply their knowledge and skills on CT to solve problems, enhance creativity, innovation and coding techniques as well as encourage collaboration.

Rules of the Competition & Competition Schedule

14 March 2018 (Wed)

Registration Starts

14 March 2018 (Wed)

Information Session cum Teacher Workshop

  • Topics include: Outline of the Competition, What is Computational Thinking, Real-life application samples, How to use Scratch or App Inventor and how to create mp4 video, etc.

4 May 2018 (Fri)

Deadline for Registration

5 – 31 May 2018

Entry Submission Online, Deadline: 31 May 2018

1 – 12 June 2018

First Round Assessment

13

– 19 June 2018

Notification of shortlisted finalists

July 2018

Computational Thinking Summer Camp (App Inventor)
19-22 July 2018

Computational Thinking Summer Camp (Scratch)
26-29 July 2018

  • Finalists can join a Computational Thinking Summer Day Camp free of charge
14 September 2018 (Fri)

Deadline for Entries Submission

6 October 2018 (Sat) AM

Final

6 October 2018 (Sat) PM

Grand Final and Awards Presentation Ceremony

* Details of the Information Session cum Teacher Workshop

Date 14th March 2018 (Wed)
Time Information Session (14:45-16:00) Teacher Workshop (16:00-18:00)
VenueSchool Hall (Information Session), and Computer Room (Teacher Workshop), Baptist Rainbow Primary School 

Rules of the Competition

  1. Participating schools and teams must attempt with their best effort in the competition.
  2. Each team can submit only one solution for the competition.
  3. The App must be developed by members of the team using Scratch or App Inventor and operated properly. If participating team choose to join Scratch Category, please kindly note that only MIT Scratch (online version) can be used. Other version will not be accepted.
  4. All entries must be originally created by the students and have not been previously published or submitted in any prior competitions.
  5. Finalists must demonstrate their entries onsite at the competition venue.
  6. Each team will only be allowed to change one team member once, and must notify the Organisers in advance.
  7. Participating teams should not disturb other participants.
  8. Damage to any facilities is not allowed.
  9. Food and Drinks are prohibited in the competition venue.
  10. Illegal and improper behaviour is prohibited.
  11. Team may be disqualified if found to have violated the above regulations.
  12. The Organisers reserve the rights to make final decision.

 Eligibility, Format and Judging Criteria

Eligibility

a) The competition accepts entries from teams from all Hong Kong schools, each team to be formed by three students. Each school may send at most five teams. (Limited to Primary Four to Primary Six students in the academic year of 2017/2018).

b) Each team must be registered to the competition through their responsible teacher.

c) Each participant must gain their parent/guardian’s consent to participate in the competition.

Format and Judging Criteria

First Round

  • The participating team will identify a problem they encounter in daily life (Please click here for an example) and produce a 3-min video (in mp4 format, less than 300MB) to describe the problem and the solution using computational thinking and coding technique (Scratch or App Inventor), and submit the video online together with a completed Submission Form before the deadline.
  • There are two categories in The Competition, including Scratch Category and App Inventor Category. All participating teams can choose either ONE Category upon their preference. If participating team choose to join Scratch Category, please kindly note that only MIT Scratch (online version) can be used. Other version will not be accepted.
  • All entries received from the First Round will be assessed by Assessors. 20 entries from each category  (40 in total from 2 Categories) will be shortlisted for Final.
  • Shortlisted teams entering the Final competition will use Scratch or App Inventor, based on their selected category, to develop solution in a specific period.

Final

  • Finalists will present their solutions and the Apps they developed to the Judging Panel.
  • The video that finalists submitted in the First Round will be uploaded to the official competition website for public viewing and voting. Finalists will also showcase their entires on the day of Final Competition where the audience could cast their votes onsite.  The team with the most number of votes (combination of online votes and onsite votes will win “The Most Popular Award”).
  • The Judging Panel will select 4 teams from each category (8 teams in total from 2 Categories) to enter into the Grand Final.

Grand Final

  • 8 Grand Finalist Teams will present to the Grand Judging Panel.
  • The winning teams, including Champion, First Runner-up, Second Runner-up, Merit Team from each category and the following Awards (as below table) selected from 40 participating teams, will be decided by the Grand Judging Panel. The competition result will be announced immediately on the same day, followed by the awards presentation ceremony.  The Grand Judging Panel will be comprised of prominent members of the society, and professionals from the education, information technology sector and business sectors.

Judging Criteria

Judging criteria include creativity, innovation, functionality, interface design, coding skills and use of technology as well as team collaboration.

Awards

Champion(Scratch)

First Runner-Up(Scratch)

Second Runner-Up(Scratch)

Merit(Scratch)

Champion(App Inventor)
First Runner-Up(App Inventor)

Second Runner-Up(App Inventor)

Merit(App Inventor)

The Most Creative and Innovative Award

The Best Functionality and Design Award

The Best Coding Technique Award

The Best Use of Technology Award

The Best Team Collaboration Award

The Most Popular Award

  • Each team member of the above awards will receive a medal/ certificate and prizes.
  • All finalists will be awarded book coupons worth $200 and eligible to join a Computational Thinking Summer Day Camp free of charge during 2018 Summer Vacation.
  • All participants will receive an e-Certificate of Participation.

Registration and Other Information

Training and Competition Support

An information session and a teacher workshop will be held to encourage and support students’ participation. The information session will cover topics like: What is Computational Thinking and How to Prepare for the Competition. The workshops will introduce how to develop solution with Scratch and App Inventor.

Registration

Interested students can register online through your school teacher on or before 4 May 2018 (Friday).

Others

  1. Copyrights of the ideas/Apps are owned by the participants themselves.
  2. The Organisers reserve the right to amend, extend and interpret the competition guideline and rules without prior notice.
  3. The Organisers reserve the rights to exhibit students’ ideas/Apps.

Enquiry

Tel: 2966 7404

Email: coolthink@hkjc.org.hk

 

Frequently Asked Questions

Q: Can the participating teams be formed by students from different grades (e.g. One P.6 students with Two P.4 students)?
A: Yes, as long as the team members are students from P.4 – P.6 in the academic year of 2017-2018, they would be eligible.

Q: If the team’s P.6 students enter the Final but have already graduated, can they still participate in the Final?
A: Yes, they can still represent their alma mater and attend the Final on 6 October 2018.

Q: Can the video be submitted via YouTube, Vimeo or even mailed in a USB drive?
A: No, the video must be submitted via the official online platform, the format of the video should be mp4 and not greater than 300MB in file size.

Q: Are teams needed to present the same thing they did at the Final if they enter the Grand Final in which the Final and Grand Final will take place on the same day?
A: Yes. And if the team feels that they have much to improve after the Final, they might well demonstrate an improvement in the Grand Final.

Q: Would the Organisers be providing any support to the shortlisted teams entering the Final?
A: The Organisers would provide a 5-day Computational Thinking Summer Camp for the finalists, allowing the teams to get along with each other and exchange, as well as deepen their understanding of computational thinking and coding.

Q: Are English and Putonghua also permitted to be spoken during the competition, aside Cantonese?
A: Yes.

Q: Where may I find the submission form and the parents’ consent form?
A: Registration will start from 14 March 2018. For each team, you are required to provide the names and classes of the three students, contact information of the teacher-in-charge, and create a username and password. After completing the registration, you may login and download the relevant forms on the website. Please kindly upload the video, parents’ consent forms and submission form on or before 31 May 2018.

Q: Is there a definition with regard to “Daily Life Problems”?
A: No, there isn’t a strict definition. Daily life problems can range from home, school and community. The participating teams may think from the perspectives of parents, students, teachers, persons with disability, pets and even general end-users, trying to imagine what kind of “Daily Life Problems” they are encountering. Please click here for an example.

Q: During the First Round, would the Assessors be assessing the film editing skill or shooting technique employed?
A: No, film editing skill and shooting technique would not be assessed during the First Round. The 3-minute video aims at describing a daily life problem and the solution using computational thinking and coding technique.

Q: Are the developed Apps allowed to connect with external devices or sensors, e.g. mBot, Arduino, METAS?
A: The organiser has no objection to connecting external devices to the developed Apps, but please kindly note that if your team choose to participate in Scratch Category, only MIT Scratch (online version) can be used. Other version will not be accepted.

Media Coverage

Created & Funded By

HKJC Club Charities Trust Logo

Co-created By

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