CoolThink@JC Competition 2020

About CoolThink@JC

CoolThink@JC is created and funded by The Hong Kong Jockey Club Charities Trust, and co-created by The Education University of Hong Kong, Massachusetts Institute of Technology, and City University of Hong Kong. CoolThink@JC aims at inspiring students to apply digital creativity in their daily lives and preparing them to tackle future challenges in any fields. Promoting computational thinking education can empower students to move beyond mere technology consumption and into problem-solving, creation and innovation. This 4-year initiative will train 100 teachers for the benefit of 16,500 upper primary students at 32 schools. Insights and curricular materials from this initiative will be shared openly with educators across the territory. Click here for more details.

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Background and Objectives

CoolThink@JC Competition 2020 (“The Competition”) is created and funded by The Hong Kong Jockey Club Charities Trust, co-created by The Education University of Hong Kong, Massachusetts Institute of Technology and City University of Hong Kong (“The Organisers”), and co-organised by Association of I.T. Leaders in Education and The Hong Kong Association for Computer Education, and supported by Education Bureau and Hong Kong Education City. The competition targets all Primary Four to Primary Six students and aims to promote Computational Thinking (“CT”) Education, enhance students’ awareness and interests on CT through coding and problem solving skills, enable students to apply their knowledge and skills on CT to solve problems, enhance creativity, innovation and coding techniques as well as encourage collaboration.

 

Rules of the Competition & Competition Schedule

17 February 2020 (Mon)

Registration Starts

7 July 2020 (Tue)

Deadline for Registration

7 – 20 July 2020

Entry Submission Online, Deadline: 20 July 2020 (Mon)

27 – 31 July 2020

First Round Assessment

6 August 2020 (Thur)

Notification of shortlisted finalists

8 September 2020 (Tue)

Deadline for Submitting:

  • Team Name
  • Team Photo
  • Chinese and English Name of Team Members (from Left to Right)

14 September (Mon)

Final and Grand Final – Online Briefing Session

24 September 2020 (Thur)

Deadline for submitting:

  • the App developed by MIT App Inventor 2 or MIT Scratch (Online Version), and updated submission form
  • The codes developed by MIT App Inventor 2 or MIT Scratch (online version) (saved in a Microsoft Word file), for judges’ reference
  • The PowerPoint file (16:9), the video/ audio files to be used in the Final/ Grand Final (they will be uploaded onto the Computer used in the Competition. No file will be accepted during the event)
10 October 2020 (Sat)

Final

11 October (Sun) PM

Grand Final and Awards Presentation Ceremony

Rules of the Competition

  1. Participating schools and teams must attempt with their best effort in the competition.
  2. Each team can submit only one solution for the competition.
  3. The App must be developed by members of the team using Scratch or App Inventor and operated properly. If participating team choose to join Scratch Category, please kindly note that only MIT Scratch (online version) can be used. Other version will not be accepted.
  4. All entries must be originally created by the students and have not been previously published or submitted in any prior competitions.
  5. Finalists must demonstrate their entries onsite at the competition venue.
  6. Each team will only be allowed to change one team member once, and must notify the Organisers in advance.
  7. Participating teams should not disturb other participants.
  8. Damage to any facilities is not allowed.
  9. Food and Drinks are prohibited in the competition venue.
  10. Illegal and improper behaviour is prohibited.
  11. Team may be disqualified if found to have violated the above regulations.
  12. The Organisers reserve the rights to make final decision.

Eligibility, Format and Judging Criteria

Eligibility

a) The competition accepts entries from teams from all Hong Kong schools, each team to be formed by three students. Each school may send at most five teams. (Limited to Primary Four to Primary Six students in the academic year of 2019/2020).

b) Each team must be registered to the competition through their responsible teacher.

c) Each participant must gain their parent/guardian’s consent to participate in the competition.

Format and Judging Criteria

First Round

  • The participating team will identify a problem they encounter in daily life (Please click here for an example) and produce a 3-min video (in mp4 format, less than 300MB)  or in slide presentation format (not more than 15 slides) to describe the problem and the solution using computational thinking and coding technique (Scratch or App Inventor), and submit the video or slide presentation (either one format, zipped file not accepted) online together with a completed Submission Form before the deadline.
  • There are two categories in The Competition, including Scratch Category and App Inventor Category. All participating teams can choose either ONE Category upon their preference. If participating team choose to join Scratch Category, please kindly note that only MIT Scratch (online version) can be used. Other version will not be accepted.
  • All entries received from the First Round will be assessed by Assessors. 20 entries from each category (40 in total from 2 Categories) will be shortlisted for Final.
  • Shortlisted teams entering the Final competition will use Scratch or App Inventor, based on their selected category, to develop solution in a specific period.

 

Final

  • Finalists will present their solutions and the Apps they developed to the Judging Panel.
  • The Judging Panel will select 4 teams from each category (8 teams in total from 2 Categories) to enter into the Grand Final.

Grand Final

  • 8 Grand Finalist Teams will present to the Grand Judging Panel.
  • The winning teams, including Champion, First Runner-up, Second Runner-up, Merit Team from each category and the following Awards (as below table) selected from 40 participating teams, will be decided by the Grand Judging Panel. The competition result will be announced immediately on the same day, followed by the awards presentation ceremony. The Grand Judging Panel will be comprised of prominent members of the society, and professionals from the education, information technology sector and business sectors.

Judging Criteria

Judging criteria include creativity, innovation, functionality, interface design, coding skills and use of technology as well as team collaboration.

Awards

Each team member will receive:

Champion (Scratch)

  • Acer Chromebook 514 sponsored by Acer Computer (Far East) Ltd
  • Tublock Japan Set “TORII” sponsored by PRISTER
  • Ocean Park Admission Ticket x2 sponsored by Ocean Park
  • NB-IoT Kit with Weather Station Package sponsored by CocoRobo Ltd
  • Gift Voucher and Note Book sponsored by MIT HK Innovation Node
  • Bluetooth headset sponsored by Ruckus
  • micro:bit – CLASSROOM Sensor Pack sponsored by Classroom Steam Education
  • Mecho Motorised Kits – Clawbot  sponsored by 4M Creative Educational Toys
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Robot Duck sponsored by 4M Creative Educational Toys
  • Box Dino sponsored by 4M Creative Educational Toys
  • $200 Book coupons sponsored by Association for Talent and Management Development

First Runner-Up (Scratch)

  • Lenovo 300e Chromebook (2nd Gen) sponsored by Lenovo
  • Ocean Park Admission Ticket x2 sponsored by Ocean Park
  • Win Fly sponsored by Ask Idea
  • micro:bit – CLASSROOM Sensor Pack sponsored by Classroom Steam Education
  • Mecho Motorised Kits – Clawbot  sponsored by 4M Creative Educational Toys
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Robot Duck sponsored by 4M Creative Educational Toys
  • Box Dino sponsored by 4M Creative Educational Toys
  • $100 Book coupons sponsored by Association for Talent and Management Development

Second Runner-Up (Scratch)

  • mBot Ranger Robot Kit (Bluetooth Version) sponsored by Hanshin
  • Fischertechnnik mechanics 2.0 sponsored by ETC Education Technology Connection
  • Ocean Park Admission Ticket x2 sponsored by Ocean Park
  • Gift Voucher and Note Book sponsored by MIT HK Innovation Node
  • Mecho Motorised Kits – Clawbot  sponsored by 4M Creative Educational Toys
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Robot Duck sponsored by 4M Creative Educational Toys
  • Box Dino sponsored by 4M Creative Educational Toys
  • $100 Book coupons sponsored by Association for Talent and Management Development

Merit (Scratch)

  • AirPods sponsored by DTSL
  • Future Make 3D Pen sponsored by Big Dipper Studio
  • Mecho Motorised Kits – Clawbot  sponsored by 4M Creative Educational Toys
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Robot Duck sponsored by 4M Creative Educational Toys
  • Box Dino sponsored by 4M Creative Educational Toys
  • $100 Book coupons sponsored by Association for Talent and Management Development
  • Oxford Primary Illustrated Mathematics Dictionaries sponsored by Oxford University Press (China) Limited

Champion (App Inventor)

  • Acer Chromebook 514 sponsored by Acer Computer (Far East) Ltd
  • Tublock Orchestra Set sponsored by PRISTER
  • Ocean Park Admission Ticket x2 sponsored by Ocean Park
  • Scottie Go Edu Version sponsored by Big Dipper Studio
  • AI Basic Kit with Smart Trash Bin Package sponsored by CocoRobo Ltd
  • Smart Robot “The Second, S01″ sponsored by iCREATEC
  • Bluetooth headset sponsored by Ruckus
  • Mecho Motorised Kits – Clawbot  sponsored by 4M Creative Educational Toys
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Robot Duck sponsored by 4M Creative Educational Toys
  • Box Dino sponsored by 4M Creative Educational Toys
  • $200 Book coupons sponsored by Association for Talent and Management Development

First Runner-Up (App Inventor)

  • HP desktop PC sponsored by ASL
  • Ocean Park Admission Ticket x2 sponsored by Ocean Park
  • Tublock Robot Set sponsored by PRISTER
  • micro:bit – CLASSROOM Sensor Pack sponsored by Classroom Steam Education
  • Gift Voucher and Note Book sponsored by MIT HK Innovation Node
  • Box Dino sponsored by 4M Creative Educational Toys
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Robot Duck sponsored by 4M Creative Educational Toys
  • $100 Book coupons sponsored by Association for Talent and Management Development

Second Runner-Up (App Inventor)

  • iREd AI Computer Vision Learning Kit sponsored by iREd Solutions Limited
  • Samsung Galaxy TAB A 8″ (T290) sponsored by Cogniac
  • Ocean Park Admission Ticket x2 sponsored by Ocean Park
  • Codey Rocky sponsored by Hanshin
  • Artec STEM learning materials sponsored by Winsters Enterprise
  • Robot Duck sponsored by 4M Creative Educational Toys
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Box Dino sponsored by 4M Creative Educational Toys
  • $100 Book coupons sponsored by Association for Talent and Management Development

Merit (App Inventor)

  • iNPiC PV-123A MINI PHOTO PRINTER sponsored by HKT Education Limited
  • Future Make 3D Pen sponsored by Big Dipper Studio
  • Mecho Motorised Kits – Clawbot  sponsored by 4M Creative Educational Toys
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Robot Duck sponsored by 4M Creative Educational Toys
  • Box Dino sponsored by 4M Creative Educational Toys
  • $100 Book coupons sponsored by Association for Talent and Management Development
  • Oxford Illustrated Computing Dictionaries sponsored by Oxford University Press (China) Limited

The Most Creative and Innovative Award (Scratch)

  • Alpha 2 sponsored by NetDragon and Cherrypicks
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Robot Duck sponsored by 4M Creative Educational Toys
  • Box Dino sponsored by 4M Creative Educational Toys

The Most Creative and Innovative Award (App Inventor)

  • Alpha 2 sponsored by NetDragon and Cherrypicks
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Robot Duck sponsored by 4M Creative Educational Toys
  • Box Dino sponsored by 4M Creative Educational Toys

The Best Functionality and Design Award (Scratch)

  • Maker set with one-year ObjectBlocks free license sponsored by Coding101
  • $600 Google Play Gift Card sponsored by Google Hong Kong
  • 3-in-1 Mechanical Set sponsored by MuseLab Limited
  • Pixoo Pixel Art LED Panel sponsored by Big Dipper Studio
  • Mecho Motorised Kits – Clawbot  sponsored by 4M Creative Educational Toys
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Robot Duck sponsored by 4M Creative Educational Toys
  • Box Dino sponsored by 4M Creative Educational Toys
  • $100 Book coupons sponsored by Association for Talent and Management Development

The Best Functionality and Design Award (App Inventor)

  • Fischertechnik starter kit for the BBC micro:bit sponsored by ETC Education Technology Connection
  • $600 Google Play Gift Card sponsored by Google Hong Kong
  • Pixoo Pixel Art LED Panel sponsored by Big Dipper Studio
  • Mecho Motorised Kits – Clawbot  sponsored by 4M Creative Educational Toys
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Robot Duck sponsored by 4M Creative Educational Toys
  • Box Dino sponsored by 4M Creative Educational Toys
  • $100 Book coupons sponsored by Association for Talent and Management Development

The Best Coding Technique Award (Scratch)

  • Stationery Kit sponsored by Hewlett Packard Enterprise
  • $600 Google Play Gift Card sponsored by Google Hong Kong
  • Mecho Motorised Kits – Clawbot  sponsored by 4M Creative Educational Toys
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Robot Duck sponsored by 4M Creative Educational Toys
  • Box Dino sponsored by 4M Creative Educational Toys
  • $100 Book coupons sponsored by Association for Talent and Management Development

The Best Coding Technique Award (App Inventor)

  • Tublock Kids Set 5 colors sponsored by PRISTER
  • $600 Google Play Gift Card sponsored by Google Hong Kong
  • Intelligent table lamp sponsored by Marshall Cavendish Education
  • Mecho Motorised Kits – Clawbot  sponsored by 4M Creative Educational Toys
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Robot Duck sponsored by 4M Creative Educational Toys
  • Box Dino sponsored by 4M Creative Educational Toys
  • $100 Book coupons sponsored by Association for Talent and Management Development

The Best Use of Technology Award (Scratch)

  • Smart Gurlz: Maria / Jun Jen sponsored by ETC Education Technology Connection
  • $600 Google Play Gift Card sponsored by Google Hong Kong
  • 3-in-1 Mechanical Set sponsored by MuseLab Limited
  • Mecho Motorised Kits – Clawbot  sponsored by 4M Creative Educational Toys
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Robot Duck sponsored by 4M Creative Educational Toys
  • Box Dino sponsored by 4M Creative Educational Toys
  • $100 Book coupons sponsored by Association for Talent and Management Development

The Best Use of Technology Award (App Inventor)

  • Smart Gurlz: Maria / Jun Jen sponsored by ETC Education Technology Connection
  • $600 Google Play Gift Card sponsored by Google Hong Kong
  • 3-in-1 Mechanical Set sponsored by MuseLab Limited
  • Mecho Motorised Kits – Clawbot  sponsored by 4M Creative Educational Toys
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Robot Duck sponsored by 4M Creative Educational Toys
  • Box Dino sponsored by 4M Creative Educational Toys
  • $100 Book coupons sponsored by Association for Talent and Management Development

The Best Team Collaboration Award (4 in total)

  • Artec STEM learning materials sponsored by Winsters Enterprise
  • Mecho Motorised Kits – Clawbot  sponsored by 4M Creative Educational Toys
  • Amphibian Rover sponsored by 4M Creative Educational Toys
  • Robot Duck sponsored by 4M Creative Educational Toys
  • Box Dino sponsored by 4M Creative Educational Toys
  • $100 Book Coupons sponsored by Ricoh Hong Kong Limited
  • $100 Book coupons sponsored by Association for Talent and Management Development
  • iSTEM DIY Experiment Kits sponsored by iSTEM Limited

 School of Champion, First and Second Runners-up awards, and The Most Creative and Innovative Award will receive:

Champion (Scratch)

  • iFloor Activity Day (3 hours max.) sponsored by Big Dipper Studio
  • Trophy

First Runner-Up (Scratch)

  • iFloor Activity Day (3 hours max.) sponsored by Big Dipper Studio
  • Trophy

Second Runner-Up (Scratch)

  • iFloor Activity Day (3 hours max.) sponsored by Big Dipper Studio
  • Trophy

Champion (App Inventor)

  • B-Tracer AR Learning Platform (1 year Subscription) with 5 beacons sponsored by Big Dipper Studio
  • Trophy

First Runner-Up (App Inventor)

  • B-Tracer AR Learning Platform (1 year Subscription) with 5 beacons sponsored by Big Dipper Studio
  • Trophy

Second Runner-Up (App Inventor)

  • B-Tracer AR Learning Platform (1 year Subscription) with 5 beacons sponsored by Big Dipper Studio
  • iREd 3 Hours Training Workshop sponsored by iREd Solutions Limited (3 students)
  • Trophy

The Most Creative and Innovative Award(Scratch)

  • Coding Galaxy one year sponsored by NetDragon and Cherrypicks

The Most Creative and Innovative Award(App Inventor)

  • Coding Galaxy one year sponsored by NetDragon and Cherrypicks

  • Each team member of the above awards will receive a medal/ certificate and prizes.
  • All participants will receive an e-Certificate of Participation.

All finalists will be awarded:

  • Tin Can Edge Detector Robot sponsored by 4M Creative Educational Toys
  • Book coupons worth $200.
  • Certificate

 

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Registration and Other Information

Registration

Interested students can register online through your school teacher on or before 7 July 2020 (Tue).

Others

  1. Copyrights of the ideas/Apps are owned by the participants themselves.
  2. The Organisers reserve the right to amend, extend and interpret the competition guideline and rules without prior notice.
  3. The Organisers reserve the rights to exhibit students’ ideas/Apps.

Enquiry

Tel: 2966 7404

Email: coolthink@hkjc.org.hk

Frequently Asked Questions

Q: Can the participating teams be formed by students from different grades (e.g. One P.6 students with Two P.4 students)?
A: Yes, as long as the team members are students from P.4 – P.6 in the academic year of 2019-2020, they would be eligible.

Q: If the team’s P.6 students enter the Final but have already graduated, can they still participate in the Final?
A: Yes, they can still represent their alma mater and attend the Final on 10 October 2020.

Q: Can the video be submitted via YouTube, Vimeo or even mailed in a USB drive?
A: No, the video must be submitted via the official online platform, the format of the video should be mp4 and not greater than 300MB in file size.

Q: Are teams needed to present the same thing they did at the Final if they enter the Grand Final in which the Final and Grand Final will take place on the same day?
A: Yes. And if the team feels that they have much to improve after the Final, they might well demonstrate an improvement in the Grand Final.

Q: Are English and Putonghua also permitted to be spoken during the competition, aside Cantonese?
A: Yes.

Q: Where may I find the submission form and the parents’ consent form?
A: Registration will start from 17 February 2020. For each team, you are required to provide the names and classes of the three students, contact information of the teacher-in-charge, and create a username and password. After completing the registration, you may login and download the relevant forms on the website. Please kindly upload the video or slide presentation (either one format, zipped file not accepted), parents’ consent forms and submission form on or before 20 July 2020.

Q: Is there a definition with regard to “Daily Life Problems”?
A: No, there isn’t a strict definition. Daily life problems can range from home, school and community. The participating teams may think from the perspectives of parents, students, teachers, persons with disability, pets and even general end-users, trying to imagine what kind of “Daily Life Problems” they are encountering. Please click here for an example.

Q: During the First Round, would the Assessors be assessing the film editing skill or shooting technique employed?
A: No, film editing skill and shooting technique would not be assessed during the First Round. The 3-minute video aims at describing a daily life problem and the solution using computational thinking and coding technique.

Q: Are the developed Apps allowed to connect with external devices or sensors, e.g. mBot, Arduino, METAS?
A: The organiser has no objection to connecting external devices to the developed Apps, but please kindly note that if your team choose to participate in Scratch Category, only MIT Scratch (online version) can be used. Other version will not be accepted.

Media Coverage

Created & Funded by

HKJC Club Charities Trust Logo

Co-created by

EDU Logo
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city u logo

Co-organisers

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Supporting Organisations

  Sponsors

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