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CoolThink@JC Competition 2021

Congratulations to all the winners!

Background and Objectives

CoolThink@JC Competition 2021 (“The Competition”) is created and funded by The Hong Kong Jockey Club Charities Trust, co-created by The Education University of Hong Kong, Massachusetts Institute of Technology and City University of Hong Kong (“The Organisers”), and co-organised by Association of I.T. Leaders in Education and The Hong Kong Association for Computer Education, and supported by Education Bureau and Hong Kong Education City. The competition targets all Primary Four to Primary Six students and aims to promote Computational Thinking (“CT”) Education, enhance students’ awareness and interests on CT through coding and problem solving skills, enable students to apply their knowledge and skills on CT to solve problems, enhance creativity, innovation and coding techniques as well as encourage collaboration.

 

Competition Rules & Schedule

7 December 2020 (Mon)

Registration Starts

7 December 2020 (Mon)

Briefing Session

2 February 2021 (Tue)

Deadline for Registration

2 February – 23 March 2021

Entry Submission via Google Form, including a 3-min video (in mp4 format, less than 300MB) / slide presentation (not more than 15 slides), submission form and parents’ consent form, Deadline: 23 March 2021

13 April – 20 April 2021

First Round Assessment

27 April 2021 (Tue)

Notification of shortlisted finalists

27 April – 25 May 2021

Finalists will have to submit:

  • Team Name
  • Team Photo
  • Chinese and English Name of Team Members
  • Reply Slip for Computational Thinking Summer Camp

22 July – 25 July 2021

29 July – 1 August 2021

Computational Thinking Summer Camp (A)

Computational Thinking Summer Camp (B)

2021 Finalists can join a Computational Thinking Summer Day Camp

3 August 2021 (Tue)

Finalists will have to:

  • Submit entries that developed by MIT App Inventor 2 or MIT Scratch (Online Version)
  • Copy and Paste the code [developed by MIT App Inventor 2 or MIT Scratch (online version)] on MS Word and upload – for judges’ reference
  • Submit the PowerPoint file, the video/ audio files to be used in the Final/ Grand Final (they will be uploaded onto the Computer used in the Competition. No file will be accepted during the event)
28 August 2021 (Sat) AM

Final

29 August 2021 (Sun) PM

Grand Final and Awards Presentation Ceremony

Rules of the Competition

  1. Participating schools and teams must attempt with their best effort in the competition.
  2. Each team can submit only one solution for the competition.
  3. The App must be developed by members of the team using Scratch or App Inventor and operated properly. If participating team choose to join Scratch Category, please note that only MIT Scratch (online version) can be used. If participating team choose to join App Inventor Category, please note that only MIT App Inventor 2 can be used. Other version of Scratch and App Inventor will not be accepted.
  4. All entries must be originally created by the students and have not been previously published or submitted in any prior competitions.
  5. Finalists must demonstrate their entries onsite at the competition venue.
  6. Each team will only be allowed to change one team member once, and must notify the Organisers in advance.
  7. Participating teams should not disturb other participants.
  8. Damage to any facilities is not allowed.
  9. Food and Drinks are prohibited in the competition venue.
  10. Illegal and improper behaviour is prohibited.
  11. Team may be disqualified if found to have violated the above regulations.
  12. The Organisers reserve the rights to make final decision.

 

Eligibility, Format and Judging Criteria

Eligibility

a) The competition accepts entries from teams from all Hong Kong schools, each team to be formed by three students (limited to Primary Four to Primary Six students in the academic year of 2020/2021). Each school may send at most five teams.

b) Each team must be registered to the competition through their responsible teacher.

c) Each participant must gain their parent/guardian’s consent to participate in the competition.

Format and Judging Criteria

First Round

  • The participating team will identify a problem they encounter in daily life (Please click here for an example) or a need in subject learning and produce a 3-min video (in mp4 format, less than 300MB) or in slide presentation format (not more than 15 slides) to describe the problem and the solution using computational thinking and coding technique (Scratch or App Inventor), and submit the video or slide presentation (either one format, zipped file not accepted) via Google Form provided by the Organisers, together with a completed submission form and parents’ consent form before the deadline.
  • There are two categories in The Competition, including Scratch Category and App Inventor Category. Each participating team can choose either ONE Category upon their preference. If participating team choose to join Scratch Category, please note that only MIT Scratch (online version) can be used. If participating team choose to join App Inventor Category, please note that only MIT App Inventor 2 can be used. Other version of Scratch and App Inventor will not be accepted.
  • All entries received from the First Round will be assessed by Assessors. 20 entries from each category (40 in total from 2 Categories) will be shortlisted for Final.
  • Shortlisted teams entering the Final competition will use Scratch or App Inventor, based on their selected category, to develop solution in a specific period.

Final

  • Finalists will present their solutions and the Apps they developed to the Judging Panel.
  • The Judging Panel will select 4 teams from each category (8 teams in total from 2 Categories) to enter into the Grand Final.

Grand Final

  • 8 Grand Finalist Teams will present to the Grand Judging Panel.
  • The winning teams, including Champion, First Runner-up, Second Runner-up, Merit Team from each category and the following Awards (as below table) selected from 40 participating teams, will be decided by the Grand Judging Panel. The competition result will be announced immediately on the same day, followed by the awards presentation ceremony. The Grand Judging Panel will be comprised of prominent members of the society, and professionals from the education, information technology sector and business sectors.

Judging Criteria

Judging criteria include creativity, innovation, functionality, interface design, coding skills and use of technology as well as team collaboration.

Awards

Champion (Scratch)

  • Acer Travelmate Spin B3 Notebook sponsored by Acer Computer (Far East) Ltd
  • Tublock Japan Set “TORII” ver. sponsored by PRISTER
  • Ocean Park Admission Ticket x2 sponsored by Ocean Park
  • Scottie Go Edu Version sponsored by Big Dipper Studio
  • AI Cat Kits sponsored by CocoRobo Ltd
  • Blue tooth headset & T-shirt sponsored by Ruckus

First Runner-Up (Scratch)

  • HP Desktop PC sponsored by ASL
  • Ocean Park Admission Ticket x2 sponsored by Ocean Park
  • Codey Rocky – EN sponsored by HANSHIN & AIMaker
  • Win Fly sponsored by Ask Idea
  • micro:bit Smart Cutebot bundled with Smart AI Lens sponsored by Classroom Steam Education

Second Runner-Up (Scratch)

  • Acer Chromebook Spin 311 sponsored by Acer Computer (Far East) Ltd
  • Scratch 3.0 ready Robotics: BT beginner sponsored by ETC Education Technology Connection
  • Ocean Park Admission Ticket x2 sponsored by Ocean Park
  • Book Voucher, water bottle & T-shirt sponsored by MIT Node
  • Polarizing Film Magic sponsored by Winstars Enterprise

Merit (Scratch)

  • Tablet by the Organisers
  • Apple AirPods (with Charging Case) sponsored by DTSL Group Limited
  • Gigo Learning Lab – Gas And Pneumatics (Eng Version) sponsored by HKT Education Limited
  • Oxford Primary Illustrated Maths Dictionary sponsored by Oxford University Press (China) Limited

Champion (App Inventor)

  • Lenovo IdeaPad Duet 3i (10) & Lenovo 15.6 inch laptop Backpack B210 sponsored by Lenovo
  • Tublock Japan Set “TORII” ver. sponsored by PRISTER
  • Creative Box 1000 sponsored by ETC Education Technology Connection
  • Ocean Park Admission Ticket x2 sponsored by Ocean Park
  • AI Door Kits sponsored by CocoRobo Ltd
  • Smart Robot “The Second, S02, S01 or S03” sponsored by iCREATEC
  • Book Voucher, water bottle & T-shirt sponsored by MIT Node

First Runner-Up (App Inventor)

  • Lenovo IdeaPad Duet 3i (10) & Lenovo 15.6 inch laptop Backpack B210 sponsored by Lenovo
  • Ocean Park Admission Ticket x2 sponsored by Ocean Park
  • micro:bit Smart Cutebot bundled with Smart AI Lens sponsored by Classroom Steam Education
  • Tublock Standard Set 3 Colors (Blue, White, Yellow) sponsored by PRISTER
  • Book Voucher, water bottle & T-shirt sponsored by MIT Node

Second Runner-Up (App Inventor)

  • Laptop by the Organisers
  • AIM Inventor series – MED for STEAM & Coding Education sponsored by HANSHIN & AIMaker
  • Auziere Nomad Air Purifier bought by kommod.co sponsored by Cogniac
  • Ocean Park Admission Ticket x2 sponsored by Ocean Park
  • Tublock Standard Set 3 Colors (Blue, White, Yellow) sponsored by PRISTER

Merit (App Inventor)

  • Tablet by the Organisers
  • AIM Inventor series – STARTER for STEAM & Coding Education sponsored by HANSHIN & AIMaker
  • Gigo Learning Lab – Motion And Mechanism (Chi Version) OR Gigo Learning Lab – Chemical Battery (Chi Version) OR Gigo Learning Lab – Chemical Battery (Eng Version) sponsored by HKT Education Limited
  • Oxford Illustrated Computing Dictionary sponsored by Oxford University Press (China) Limited

The Most Creative and Innovative Award (Scratch)

  • Electronics sponsored by ETC Education Technology Connection
  • Pixoo Pixel Art LED Panel sponsored by Big Dipper Studio
  • iSTEM DIY Experiment Kits sponsored by iSTEM Limited
  • Bottle Crafts sponsored by Winstars Enterprise

The Most Creative and Innovative Award (App Inventor)

  • Stationery Kit sponsored by Hewlett Packard Enterprise
  • Coding Galaxy & 101AR one year individual license sponsored by NetDragon
  • Traffic light lego sponsored by Muse Lab Limited

The Best Functionality and Design Award (Scratch)

  • Gigo Learning Lab – Optical Devices (Eng Version) sponsored by HKT Education Limited
  • $600 Google Play Gift Card sponsored by Google Hong Kong
  • ObjectBlocks Maker Set sponsored by Coding101

The Best Functionality and Design Award (App Inventor)

  • Fischertechnik Starter Set for micro:bit sponsored by ETC Education Technology Connection
  • $600 Google Play Gift Card sponsored by Google Hong Kong
  • Pixoo Pixel Art LED Panel sponsored by Big Dipper Studio
  • Blue tooth headset & T-shirt sponsored by Ruckus

The Best Coding Technique Award (Scratch)

  • AIM Inventor series – Smart Home for STEAM & Coding Education sponsored by HANSHIN & AIMaker
  • $600 Google Play Gift Card sponsored by Google Hong Kong
  • Traffic light lego sponsored by Muse Lab Limited

The Best Coding Technique Award (App Inventor)

  • Robo WunderKind Education Kit sponsored by ETC Education Technology Connection
  • $600 Google Play Gift Card sponsored by Google Hong Kong
  • Traffic light lego sponsored by Muse Lab Limited

The Best Use of Technology for Subject Learning Award (Scratch)

  • Air:bit sponsored by ETC Education Technology Connection
  • Future Make 3D Pen sponsored by Big Dipper Studio
  • $600 Google Play Gift Card sponsored by Google Hong Kong

The Best Use of Technology for Subject Learning Award (App Inventor)

  • Hover:bit sponsored by ETC Education Technology Connection
  • Future Make 3D Pen sponsored by Big Dipper Studio
  • $600 Google Play Gift Card sponsored by Google Hong Kong

The Best Team Collaboration Award ( Scratch )

  • Simple Machines sponsored by ETC Education Technology Connection
  • Tublock Kids Set 5 Colors (Black, Blue, Red, White,Yellow) sponsored by PRISTER
  • iSTEM DIY Experiment Kits sponsored by iSTEM Limited

The Best Team Collaboration Award ( Scratch )

  • Pneunmatics sponsored by ETC Education Technology Connection
  • Tublock Kids Set 5 Colors (Black, Blue, Red, White,Yellow) sponsored by PRISTER
  • iSTEM DIY Experiment Kits sponsored by iSTEM Limited

The Best Team Collaboration Award ( App Inventor )

  • Drive Systems sponsored by ETC Education Technology Connection
  • Blue tooth headset & T-shirt sponsored by Ruckus
  • Fun with Polymers sponsored by Winstars Enterprise
  • iSTEM DIY Experiment Kits sponsored by iSTEM Limited

The Best Team Collaboration Award ( App Inventor )

  • Animals to Go sponsored by Winstars Enterprise
  • Blue tooth headset & T-shirt sponsored by Ruckus
  • Electric Elevator sponsored by Marshall Cavendish Education
  • iSTEM DIY Experiment Kits sponsored by iSTEM Limited

 School of Champion, First and Second Runners-up awards, and The Most Creative and Innovative Award will receive:

Champion (Scratch)

  • B-Tracer AR Learning Platform (1 year Subscription) with 5 beacons sponsored by Big Dipper Studio
  • Trophy
  • The Education University of Hong Kong’s support in developing the winning project

First Runner-Up (Scratch)

  • iFloor Activity Day (3 hours max.) sponsored by Big Dipper Studio
  • Trophy
  • The Education University of Hong Kong’s support in developing the winning project

Second Runner-Up (Scratch)

  • iFloor Activity Day (3 hours max.) sponsored by Big Dipper Studio
  • Trophy
  • The Education University of Hong Kong’s support in developing the winning project

Merit (Scratch)

  • Gigo Learning Lab – S4A Programming Bricks (Chi Version) sponsored by HKT Education Limited

Champion (App Inventor)

  • Coding Galaxy one year whole school license sponsored by NetDragon
  • Trophy
  • The Education University of Hong Kong’s support in developing the winning project

First Runner-Up (App Inventor)

  • B-Tracer AR Learning Platform (1 year Subscription) with 5 beacons sponsored by Big Dipper Studio
  • Trophy
  • The Education University of Hong Kong’s support in developing the winning project

Second Runner-Up (App Inventor)

  • B-Tracer AR Learning Platform (1 year Subscription) with 5 beacons sponsored by Big Dipper Studio
  • Trophy
  • The Education University of Hong Kong’s support in developing the winning project

Merit (App Inventor)

  • Kebbi AI Robot Activity Day (Maximum for 3 hours) sponsored by Big Dipper Studio

The Most Creative and Innovative Award(Scratch)

  • Alpha 2 robot sponsored by NetDragon

The Most Creative and Innovative Award(App Inventor)

  • Alpha 2 robot sponsored by NetDragon

The Best Functionality and Design Award ( Scratch )

  • Gigo Learning Lab – S4A Programming Bricks (Chi Version) sponsored by HKT Education Limited

The Best Functionality and Design Award(App Inventor)

  • Kebbi AI Robot Activity Day (Maximum for 3 hours) sponsored by Big Dipper Studio

The Best Coding Technique Award(Scratch)

  • iFloor Activity Day (3 hours max.) sponsored by Big Dipper Studio

The Best Coding Technique Award(App Inventor)

  • IoT kit for App Inventor 2 and Introduction Workshop (2 hours) for 3 students sponsored by iREd Solutions Limited

The Best Use of Technology for Subject Learning Award (Scratch)

  • Gigo Learning Lab – S4A Programming Bricks (Chi Version) sponsored by HKT Education Limited

The Best Use of Technology for Subject Learning Award (App Inventor)

  • Kebbi AI Robot Activity Day (Maximum for 3 hours) sponsored by Big Dipper Studio

  • Each team member of the above awards will receive a medal/ certificate and prizes.
  • All participants will receive an e-Certificate of Participation.

All finalists will be awarded:

  • Tin Can Edge Detector Robot sponsored by 4M Creative Educational Toys
  • Book coupons worth $200
  • Certificate

Registration and Other Information

Registration

Interested students can register online through your school teacher on or before 2 February 2021 (Tue).

Others

  1. Copyrights of the ideas/Apps are owned by the participants themselves.
  2. The Organisers reserve the right to amend, extend and interpret the competition guideline and rules without prior notice.
  3. The Organisers reserve the rights to exhibit students’ ideas/Apps.

Enquiry

Tel: 2948 8554                                    Email: competition@eduhk.hk

Frequently Asked Questions

Q: Can the participating teams be formed by students from different grades (e.g. One P.6 students with Two P.4 students)?
A: Yes, as long as the team members are students from P.4 – P.6 in the academic year of 2020-2021, they would be eligible.

Q: Can the video be submitted via YouTube, Vimeo or even mailed in a USB drive?
A: No, the video must be submitted via the Google Form provided by the Organisers, the format of the video should be mp4 and not greater than 300MB in file size.

Q: Are teams needed to present the same thing they did at the Final if they enter the Grand Final in which the Final and Grand Final will take place on the same day?
A: Yes. And if the team feels that they have much to improve after the Final, they might well demonstrate an improvement in the Grand Final.

Q: Are English and Putonghua also permitted to be spoken during the competition, aside Cantonese?
A: Yes.

Q: Where may I find the submission form and the parents’ consent form?
A: Registration will start from 7 December 2020. For each team, you are required to provide the names and classes of the three students, as well as contact information of the teacher-in-charge. After completing the registration, you will receive a confirmation email. The e-mail will include a Google Form link and other relevant documents. Please fill in the Google Form, as well as upload the 3-min video (in mp4 format, less than 300MB) / slide presentation (not more than 15 slides), parents’ consent form and submission form to the Google Form on or before 23 March 2021.

Q: Is there a definition with regard to “Daily Life Problems”?
A: No, there isn’t a strict definition. Daily life problems can range from home, school and community. The participating teams may think from the perspectives of parents, teachers, students, persons with disability, pets and even general end-users, trying to imagine what kind of “Daily Life Problems” they are encountering. Please click here for an example.

Q: During the First Round, would the Assessors be assessing the film editing skill or shooting technique employed?
A: No, film editing skill and shooting technique would not be assessed during the First Round. The 3-minute video aims at describing a daily life problem and the solution using computational thinking and coding technique.

Q: Are the developed Apps allowed to connect with external devices or sensors, e.g. mBot, Arduino, METAS?
A: The organiser has no objection to connecting external devices to the developed Apps, but please note that if your team choose to participate in Scratch Category, only MIT Scratch (online version) can be used. If your team choose to join App Inventor Category, only MIT App Inventor 2 can be used. Other version of Scratch and App Inventor will not be accepted.

Media Coverage

About CoolThink@JC

Seeking to inspire the digital creativity among students and nurture their proactive use of technologies for social good from a young age, CoolThink@JC is a computational thinking education initiative created and funded by The Hong Kong Jockey Club Charities Trust, and co-created by The Education University of Hong Kong, the Massachusetts Institute of Technology, and City University of Hong Kong. In collaboration with local educators and the world’s leading experts, CoolThink@JC empowers teachers with high-quality teaching materials, learning platform, and professional development programmes. Since 2016, CoolThink@JC has trained more than 110 teachers from 32 pilot schools and benefited over 20,000 primary students with CoolThink classes.

The CoolThink@JC approach prepares students for a fast-changing digital future through a hands-on, minds-on, and joyful learning experience. An independent evaluation has found that students participated in CoolThink@JC grew twice as much in problem-solving skills when compared with non-participating students. Following the successful implementation of the four-year pilot, the second phase of the CoolThink@JC is launched in 2020, with the aim of mainstreaming computational thinking education. Click here for more details.