Finalists (2017-06-13)

Thank you all for your support towards the CoolThink Competition! We would like to congratulate everyone for your efforts in creating fun and innovative solutions.

We have received over 100 applications and it was not an easy task to select the finalists! Do not feel discouraged if you did not enter the final this time, we would love to see you continue developing and sharing your ideas and Apps with all the other teams on 7 October 2017!


Background and Objectives

CoolThink@JC Competition 2017 (“The Competition”) is created and funded by The Hong Kong Jockey Club Charities Trust, co-created by The Education University of Hong Kong, Massachusetts Institute of Technology and City University of Hong Kong (“The Organisers”), and co-organised by Association of I.T. Leaders in Education and The Hong Kong Association for Computer Education. The competition targets all Primary Four to Primary Six students and aims to promote Computational Thinking (“CT”) Education, enhance students’ awareness and interests on CT through coding and problem solving skills, enable students to apply their knowledge and skills on CT to solve problems, enhance creativity, innovation and coding techniques as well as encourage collaboration. Workshops will be organized to help teachers prepare for the competition. These workshops are complimentary and we welcome all teachers to participate.

 Eligibility, Format and Judging Criteria


a) The competition accepts entries from teams from all local schools, each team to be formed by three students. Each school may send at most five teams. (Limited to Primary Four to Primary Six students in the academic year of 2016/2017).

b) Each team must be registered to the competition through their responsible teacher.

c) Each participant must gain their parent/guardian’s consent to participate in the competition.


Format and Judging Criteria

First Round

  • The participating team will identify a problem they encounter in daily life (Please click here for an example) and produce a 3-min video (in mp4 format, less than 300MB) to describe the problem and the solution using computational thinking and coding technique, and submit the video online together with a completed Submission Form before the deadline.
  • All entries received from the First Round will be assessed by Assessors. Thirty entries will be shortlisted for Final.
  • Shortlisted teams entering the Final competition will use MIT App Inventor 2 to develop Apps in a specific period.


  • 30 finalists will present their solutions and the Apps they developed to the Judging Panel.
  • The video that finalists submitted in the First Round will be uploaded to the official competition website for public viewing and voting. Finalists will also showcase their Apps on the day of Final Competition where the audience could cast their votes onsite. The team with the most number of votes (combination of online votes and onsite votes will win “The Most Popular Award”.
  • The Judging Panel will select six teams to enter into the Grand Final.

Grand Final

  • 6 Grand Finalist Teams will present to the Grand Judging Panel.
  • The winning teams will be decided by the Grand Judging Panel. The competition result will be announced immediately on the same day, followed by the awards presentation ceremony. The Grand Judging Panel will be comprised of prominent members of the society, and professionals from the education, information technology sector and business sectors.

Judging Criteria

Judging criteria include creativity, innovation, functionality, interface design, coding skills and use of technology as well as team collaboration.


Each team member will receive:


  • Microsoft Xbox One (500GB Lego Movie) with Lego Marvel Avengers and standalone Kinect sensor (valued at $5,000)
  • Makeblock Gift Certificate (valued at $1,500)
  • fischertechnik Introduction to STEM 2 (valued at $1,848)
  • METAS NodeOne Wi-fi Mini Car Set (valued at $540)
  • JEKCA Tablet Stand Lite (valued at $200)
  • Free to join MIT Hong Kong Innovation Node Immersive Camp

First Runner-Up

  • Google Pixel C (valued at $3,888)
  • Makeblock Codeybot (valued at $1,498)
  • TTS InO Bot Scratch Programmable Bluetooth Floor Robot (valued at $1,341)
  • METAS NodeOne Wi-fi Mini Car Set (valued at $540)
  • JEKCA Tablet Stand Lite (valued at $200)
  • Free to join MIT Hong Kong Innovation Node Immersive Camp

Second Runner-up

  • ACER Chromebook R11 (valued at $2,598)
  • littleBits cloudBit Starter Kit (valued at $990)
  • TTS Scratch LED Rainbow Matrix (valued at $831)
  • METAS NodeOne Wi-fi Mini Car Set (valued at $540)
  • JEKCA Tablet Stand Lite (valued at $200)
  • Free to join MIT Hong Kong Innovation Node Immersive Camp


  • 3Doodler 3D Printing Pen (valued at $800)
  • Bites and Bytes coding card game (valued at $189)
  • METAS NodeOne Wi-fi Mini Car Set (valued at $540)

The Most Creative and Innovative Award

  • Sam Labs Curious Kit (valued at $1,699)
  • METAS NodeOne Wi-fi Mini Car Set (valued at $540)

The Best Functionality and Design Award

  • littleBits Arduino starter kits (valued at $990)
  • TTS Scratch Controller Input Device (valued at $269)
  • METAS NodeOne Wi-fi Mini Car Set (valued at $540)

The Best Use of Technology Award

  • BBC micro:bit Starter Kit + Motor Driver Board for the BBC micro:bit + MI:power board for the BBC micro:bit (valued at $378)
  • mBot add-on pack (valued at $250)
  • METAS NodeOne Wi-fi Mini Car Set (valued at $540)

The Best Team Collaboration Award

  • Sphero SPRK Edition (valued at $998)
  • METAS NodeOne Wi-fi Mini Car Set (valued at $540)

The Most Popular Award

  • Loopy Computy OhBot 2.1 (valued at $1,547)
  • METAS NodeOne Wi-fi Mini Car Set (valued at $540)

School of Champion, First and Second Runners-up awards will receive:


  • Flashforge Finder 3D Printer (valued at $4,980)
  • Trophy

First Runner-Up

  • 100 Minecraft for Educations licenses for one year (valued at $4,000)
  • Trophy

Second Runner-up

  • Microsoft experience centre and office visit (100 seats)
  • Trophy

  • Each team member of the above awards will receive a medal, certificate and prizes.
  • All finalists will be awarded book coupons worth $200 and eligible to join a 5-day Computational Thinking Summer Camp free of charge during summer.
  • All participants will receive an e-Certificate of Participation.

Rules of the Competition & Competition Schedule

22 February 2017 (Wed)

Information Session (Please click HERE to view the video recording. Information Session was conducted in Cantonese.)

3 March 2017 (Fri)

Registration Starts

3 March 2017 (Fri)
11 March 2017 (Sat)
17 March 2017 (Fri)

Teacher Workshops* (School representatives may choose to take part in one of the three workshops)

  • Workshop Topics include: How to prepare for the competition, What is Computational Thinking, Real-life application samples, How to use MIT App Inventor 2 and how to create mp4 video, etc.
  • The workshops will be conducted in Cantonese.

19 May 2017 (Fri)

Deadline for Registration

6 – 31 May 2017

Entry Submission Online, Deadline: 31 May 2017

1 – 12 June 2017

First Round Assessment

13 June 2017 (Tue)

Notification of shortlisted finalists

19 – 23 July 2017
26 – 30 July 2017


Computational Thinking Summer Camp (A)
Computational Thinking Summer Camp (B)

  • Finalists can join a 5-day Computational Thinking Summer Camp free of charge
  • Finalists can either choose to join Summer Camp (A) or Summer Camp (B), on a first-come-first-served basis
16 September 2017 (Sat)

Deadline for Apps Submission

7 October 2017 (Sat) AM


7 October 2017 (Sat) PM

Grand Final and Awards Presentation Ceremony

Rules of the Competition

  1. Participating schools and teams must attempt with their best effort in the competition.
  2. Each team can submit only one solution for the competition.
  3. The App must be developed by members of the team using MIT App Inventor 2 and operated on Android platform.
  4. Each team will only be allowed to change one team member once, and must notify the Organisers in advance.
  5. Participating teams should not disturb other participants.
  6. Damage to any facilities is not allowed.
  7. Food and Drinks are prohibited in the competition venue.
  8. Illegal and improper behaviour is prohibited.
  9. Team may be disqualified if found to have violated the above regulations.
  10. The Organisers reserve the rights to make final decision.

Registration and Other Information

Training and Competition Support

The Organisers will provide teachers’ information session and workshops to encourage and support students’ participation.


Interested students can register online through your school teacher on or before 19 May 2017. Each team member from the first 15 schools successfully registered will receive a souvenir from the Organisers.


  1. Ideas/Apps must be originally created by the students and have not been previously exhibited.
  2. Copyrights of the ideas/Apps owned by the participants themselves.
  3. The Organisers reserve the right to amend, extend and interpret the competition guideline and rules without prior notice.
  4. The Organisers reserve the rights to exhibit students’ ideas/Apps.
  5. The Organisers reserve the right of final decision regarding the judgment method and winning entries.


Tel : 2966 7404

Frequently Asked Questions

Q: Can the participating teams be formed by students from different grades (e.g. One P.6 students with Two P.4 students)?
A: Yes, as long as the team members are students from P.4 – P.6 in the academic year of 2016-2017, they would be eligible.

Q: If the team’s P.6 students enter the Final but have already graduated, can they still participate in the Final?
A: Yes, they can still represent their alma mater and attend the Final on 7 October 2017.

Q: Can the video be submitted via YouTube, Vimeo or even mailed in a USB drive?
A: No, the video must be submitted via the official online platform, the format of the video should be mp4 and not greater than 300MB in file size.

Q: Are teams needed to present the same thing they did at the Final if they enter the Grand Final in which the Final and Grand Final will take place on the same day?
A: Yes. And if the team feels that they have much to improve after the Final, they might well demonstrate an improvement in the Grand Final.

Q: Would the Organisers be providing any support to the shortlisted teams entering the Final?
A: The Organisers would provide a 5-day Computational Thinking Summer Camp for the finalists, allowing the teams to get along with each other and exchange, as well as deepen their understanding of computational thinking and coding.

Q: Are English and Putonghua also permitted to be spoken during the competition, aside Cantonese?
A: Yes.

Q: Where may I find the submission form and the parents’ consent form?
A: Registration will start from 3 March 2017. For each team, you are required to provide the names and classes of the three students, contact information of the teacher-in-charge, and create a username and password. After completing the registration, you may login and download the relevant forms on the website. Please kindly upload the video, parents’ consent forms and submission form on or before 31 May 2017.

Q: What would be the dress code for the Final and Grand Final?
A: The Organisers will distribute “CoolThink@JC Competition” T Shirts to the shortlisted teams entering the Final, all team members must wear the T-shirt during the Final and Grand Final.

Q: Is there a definition with regard to “Daily Life Problems”?
A: No, there isn’t a strict definition. Daily life problems can range from home, school and community. The participating teams may think from the perspectives of parents, students, teachers, persons with disability, pets and even general end-users, trying to imagine what kind of “Daily Life Problems” they are encountering. Please click here for an example.

Q: During the First Round, would the Assessors be assessing the film editing skill or shooting technique employed?
A: No, film editing skill and shooting technique would not be assessed during the First Round. The 3-minute video aims at describing a daily life problem and the solution using computational thinking and coding technique.

Q: Are the developed Apps allowed to connect with external devices or sensors, e.g. mBot, Arduino, METAS?
A: Yes.

Created & Funded By

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Co-created By

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city u logo



Platform Sponsor



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Supporting Organisations