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CoolThink@JC Competition 2022

will be held at The Education University of Hong Kong

Open for Registration!

Sign up to compete for the grand prizes!

Registration Form for Competition

Background and Objectives

CoolThink@JC Competition 2022 (“The Competition”) is created and funded by The Hong Kong Jockey Club Charities Trust, co-created by The Education University of Hong Kong, Massachusetts Institute of Technology and City University of Hong Kong (“The Organisers”), and co-organised by Association of I.T. Leaders in Education and The Hong Kong Association for Computer Education, and supported by Education Bureau and Hong Kong Education City. The competition targets all Primary Four to Primary Six students and aims to promote Computational Thinking (“CT”) Education, enhance students’ awareness and interests on CT through coding and problem solving skills, enable students to apply their knowledge and skills on CT to solve problems, enhance creativity, innovation and coding techniques as well as encourage collaboration.

 

Competition Rules & Schedule

1 November 2021 (Mon)

Registration Starts

24 November 2021 (Wed)

Briefing Session

28 December 2021 (Tue)

Deadline for Registration

28 December 2021 – 15 February 2022

Entry Submission via Google Form, including a 3-min video (in mp4 format, less than 300MB) / slide presentation (not more than 15 slides), submission form and parents’ consent form, Deadline: 15 February 2022

26 February – 5 March 2022

First Round Assessment

15 March 2022 (Tue)

Notification of shortlisted finalists

15 March – 29 March 2022

Finalists will have to submit:

  • Team Name
  • Team Photo
  • Chinese and English Name of Team Members
  • Reply Slip for Computational Thinking Day Camp

 

April 2022

Computational Thinking Day Camp (A)

Computational Thinking Day Camp (B)

2022 Finalists can join a Computational Thinking Day Camp

29 June 2022 (Wed)

Finalists will have to:

  • Submit entries that developed by MIT App Inventor 2 or MIT Scratch (Online Version)
  • Copy and Paste the code [developed by MIT App Inventor 2 or MIT Scratch (online version)] on MS Word and upload – for judges’ reference
  • Submit the PowerPoint file, the video/ audio files to be used in the Final/ Grand Final (they will be uploaded onto the Computer used in the Competition. No file will be accepted during the event)
16 July 2022 (Sat) AM

Final

16 July 2022 (Sat) PM

Grand Final and Awards Presentation Ceremony

Rules of the Competition

  1. Participating schools and teams must attempt with their best effort in the competition.
  2. Each team can submit only one solution for the competition.
  3. The App must be developed by members of the team using Scratch or App Inventor and operated properly. If participating team choose to join Scratch Category, please note that only MIT Scratch (online version) can be used (https://scratch.mit.edu/). If participating team choose to join App Inventor Category, please note that only MIT App Inventor 2 can be used (https://appinventor.mit.edu/). Other version of Scratch and App Inventor will not be accepted.
  4. All entries must be originally created by the students and have not been previously published or submitted in any prior competitions.
  5. Finalists must demonstrate their entries onsite at the competition venue.
  6. Each team will only be allowed to change one team member once, and must notify the Organisers in advance.
  7. Participating teams should not disturb other participants.
  8. Damage to any facilities is not allowed.
  9. Food and Drinks are prohibited in the competition venue.
  10. Illegal and improper behaviour is prohibited.
  11. Team may be disqualified if found to have violated the above regulations.
  12. The Organisers reserve the rights to make final decision.

 

Eligibility, Format and Judging Criteria

Eligibility

a) The competition accepts entries from teams from all Hong Kong schools, each team to be formed by three students (limited to Primary Four to Primary Six students in the academic year of 2021/2022). Each school may send at most five teams.

b) Each team must be registered to the competition through their responsible teacher.

c) Each participant must gain their parent/guardian’s consent to participate in the competition.

Format and Judging Criteria

First Round

  • The participating team will identify a problem they encounter in daily life (Please click here for an example) or a need in subject learning and produce a 3-min video (in mp4 format, less than 300MB) or in slide presentation format (not more than 15 slides) to describe the problem and the solution using computational thinking and coding technique (Scratch or App Inventor), and submit the video or slide presentation (either one format, zipped file not accepted) via Google Form provided by the Organisers, together with a completed submission form and parents’ consent form before the deadline.
  • There are two categories in The Competition, including Scratch Category and App Inventor Category. Each participating team can choose either ONE Category upon their preference. If participating team choose to join Scratch Category, please note that only MIT Scratch (online version) can be used (https://scratch.mit.edu/). If participating team choose to join App Inventor Category, please note that only MIT App Inventor 2 can be used (https://appinventor.mit.edu/). Other version of Scratch and App Inventor will not be accepted.
  • All entries received from the First Round will be assessed by Assessors. 20 entries from each category (40 in total from 2 Categories) will be shortlisted for Final.
  • Shortlisted teams entering the Final competition will use Scratch or App Inventor, based on their selected category, to develop solution in a specific period.

Final

  • Finalists will present their solutions and the Apps they developed to the Judging Panel.
  • The Judging Panel will select 4 teams from each category (8 teams in total from 2 Categories) to enter into the Grand Final.

Grand Final

  • 8 Grand Finalist Teams will present to the Grand Judging Panel.
  • The winning teams, including Champion, First Runner-up, Second Runner-up, Merit Team from each category and the following Awards (as below table) selected from 40 participating teams, will be decided by the Grand Judging Panel. The competition result will be announced immediately on the same day, followed by the awards presentation ceremony. The Grand Judging Panel will be comprised of prominent members of the society, and professionals from the education, information technology sector and business sectors.

Judging Criteria

Judging criteria include creativity, innovation, functionality, interface design, coding skills and use of technology as well as team collaboration.

Awards

Champion (Scratch)

First Runner-Up (Scratch)

 

Second Runner-Up (Scratch)

 

Merit (Scratch)

Champion (App Inventor)

First Runner-Up (App Inventor)

Second Runner-Up (App Inventor)

Merit (App Inventor)

The Most Creative and Innovative Award (Scratch)

 

The Most Creative and Innovative Award (App Inventor)

 

The Best Functionality and Design Award (Scratch)

The Best Functionality and Design Award (App Inventor)

 

The Best Coding Technique Award (Scratch)

 

The Best Coding Technique Award (App Inventor)

 

The Best Use of Technology for Subject Learning Award (Scratch)

 

The Best Use of Technology for Subject Learning Award (App Inventor)

 

The Best Team Collaboration Award (4 in total)

  • Each team member of the above awards will receive a medal/ certificate and prizes.
  • Each team of Champion, First and Second Runners-up awards will receive a trophy and The Education University of Hong Kong’s support in developing the winning project.
  • All finalists will be awarded book coupons worth $200 and eligible to join a Computational Thinking Day Camp free of charge during Easter.
  • All participants will receive an e-Certificate of Participation.

 

Registration and Other Information

Registration

Interested students can register online through your school teacher on or before 28 December 2021 (Tue).

Others

  1. Copyrights of the ideas/Apps are owned by the participants themselves.
  2. The Organisers reserve the right to amend, extend and interpret the competition guideline and rules without prior notice.
  3. The Organisers reserve the rights to exhibit students’ ideas/Apps.

Enquiry

Tel: 2948 8554                                    Email: competition@eduhk.hk

Frequently Asked Questions

Q: Can the participating teams be formed by students from different grades (e.g. One P.6 students with Two P.4 students)?
A: Yes, as long as the team members are students from P.4 – P.6 in the academic year of 2021-2022, they would be eligible.

Q: Can the video be submitted via YouTube, Vimeo or even mailed in a USB drive?
A: No, the video must be submitted via the Google Form provided by the Organisers, the format of the video should be mp4 and not greater than 300MB in file size.

Q: Are teams needed to present the same thing they did at the Final if they enter the Grand Final in which the Final and Grand Final will take place on the same day?
A: Yes. And if the team feels that they have much to improve after the Final, they might well demonstrate an improvement in the Grand Final.

Q: Are English and Putonghua also permitted to be spoken during the competition, aside Cantonese?
A: Yes.

Q: Where may I find the submission form and the parents’ consent form?
A: Registration will start from 1 November 2021 (Mon). For each team, you are required to provide the names and classes of the three students, as well as contact information of the teacher-in-charge. After completing the registration, you will receive a confirmation email. The e-mail will include a Google Form link and other relevant documents. Please fill in the Google Form, as well as upload the 3-min video (in mp4 format, less than 300MB) / slide presentation (not more than 15 slides), parents’ consent form and submission form to the Google Form on or before 15 February 2022.

Q: Is there a definition with regard to “Daily Life Problems”?
A: No, there isn’t a strict definition. Daily life problems can range from home, school and community. The participating teams may think from the perspectives of parents, teachers, students, persons with disability, pets and even general end-users, trying to imagine what kind of “Daily Life Problems” they are encountering. Please click here for an example.

Q: During the First Round, would the Assessors be assessing the film editing skill or shooting technique employed?
A: No, film editing skill and shooting technique would not be assessed during the First Round. The 3-minute video aims at describing a daily life problem and the solution using computational thinking and coding technique.

Q: Are the developed Apps allowed to connect with external devices or sensors, e.g. mBot, Arduino, METAS?
A: The organiser has no objection to connecting external devices to the developed Apps, but please note that if your team choose to participate in Scratch Category, only MIT Scratch (online version) can be used. If your team choose to join App Inventor Category, only MIT App Inventor 2 can be used. Other version of Scratch and App Inventor will not be accepted.

Media Coverage

About CoolThink@JC

Seeking to inspire digital creativity among students and nurture their proactive use of technologies for social good from a young age, CoolThink@JC is a computational thinking education initiative created and funded by The Hong Kong Jockey Club Charities Trust, and co-created by The Education University of Hong Kong, the Massachusetts Institute of Technology, and City University of Hong Kong. In collaboration with local educators and the world’s leading experts, CoolThink@JC empowers teachers with high-quality teaching materials, learning platform, and professional development programmes. Since 2016, CoolThink@JC has trained more than 400 teachers from 79 primary schools and benefited over 36,000 primary students with CoolThink classes.

The CoolThink@JC approach prepares students for a fast-changing digital future through a hands-on, minds-on, and joyful learning experience. An independent evaluation has found that students participated in CoolThink@JC grew twice as much in problem-solving skills when compared with non-participating students. Following the successful implementation of the four-year pilot, the second phase of the CoolThink@JC has been launched in 2020, with the aim of mainstreaming computational thinking education. Click here for more details.